STATION DAYS
By trying out several options during the stations days I learned that coding for chips and something in real life actually can be fun! I was a bit sceptical at first since technology and computers are kind of complicated for me. So I had to pay very close attention to understand what we were doing.

I managed to produce sound, light, moving light, colored light and a little sound rhythm. (for how far this can be called a rythem haha)


Also:
During the station days I got inspired by the work that was used as an example. It was an exhibition about Lines and how movement was included in all these separate works about 'Lines'. See the video below.


This exhibition was very inspirering and because of this exhibition I got some ideas how coding with chips can be included in my interface.


At this time I don't have a clear concept of the interface yet but I have some thoughts. I will state one below and from there I will think about how I can use coding for this interface.
The interface is going to be an interactive exhibition. The public artworks from BKOR form the base points of the exhibition. The statues will be used to make a nightmare experience.

At the specific collection of the BKOR that I made, I am going to make nightmare experiences. For these nightmare experiences sound, visuals and lights should be included. To make a nightmare experience, the experience should contain unexpectedness, uncontrollable aspects and the user as the main subjects.




HOW?
Light sensors
Sound sensors
This video of the skincase for phones was another example that was given during the clases. I have to say that when I saw this that I got a little nausious. I really did not like the human element with the technology element and for myself I get not inspired or excited about this kind of technology. HOWEVER, I understand how detailed chips and coding can be. So even with a little tiny squeeze, a chip or sensor can be triggered and something can happen. This is also something that can be included in my interface. So... interesting!
Detailed squeeze sensor
Light effects are great additions for making a horror nightmare experience. Several lighting techniques can be used.
By walking past a sensor a light from behind can go on. So the statue will be total black and dark and you cannot really see the details.

Another possibility is a stroboscophic light. This is confusing and gives a scary effect. Because your eyes will react to the super bright light of the stroboscophic light, but 0.2 seconds later it's dark again, you won't be able to see in the dark moment. By doing this a person is only able to see the 'light' moments, which gives sort of uncontrollable element by not knowing what is there in the dark moments.

The light sensor will react to movement.

Arduino

Arduino was not too complicated to work with. The only thing that I found confusing that everytime adding a new 'action' by coding, a new window was opening. At one point I couldn't find my older versions anymore.

I think since we had coding classes in the beginning of the year the coding wasn't too difficult. It is kind of math what you need to understand and to do by making the coding. Just filling in formulas!

Every person who does the tour gets a small squeeze object that they have to hold the entire time of the tour. This squeeze object is to measure how many times the person got scared by counting the times that the mouscles in the body will tighten and squeeze.

When it is not too much the person will get a personalized more intens effect. To measure it per person, the 'scaryness' can be personalized by how much fear the person is feeling.

Imagine that I want to achieve '50 squeezes per 1 minute' and the person is only giving 10 squeezes per minute, the scaryness factor will level up to make the person more scared. The lights will go lighter or faster, the sound will be louder, more scary visuals can be projected by a projector.

And if a person is giving 70 squeezes per minute, I know that the experience is too scary for that person. I don't want to traumatize people so the scaryness factor is going a bit lower. (Not too much, otherwise the person will be bored).
A horror movie without any scary sound is just not a scary movie. Sound is 50% of the scary effect. That is why sound in this experience is so important.

A sound sensor can create unexpectedness. Imagine, walking to a statue and in the biginning sometimes you will hear a weird sound, but it is a low sound and not to loud. Maybe you won't even actively notice it. But how closer you come, how harder and weirder the sounds become.

When you get scared, and you are running away, the sensors will also notice this. And by running away the sound is going to follow you and even get harder and harder. You won't be able, to escape from the scary sound.

How it will work is the same idea of the video below and this sensor will also react to movement.